Introducing the ArtecRobo 2.0 Game Maker, an innovative educational kit designed to immerse students in programming and interactive game design. This comprehensive set offers over 20 engaging projects that utilize various sensors and wireless connectivity, enabling learners to create interactive games that respond to touch, light, sound, and motion.
Key Features:
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Hands-On Learning: Assemble and program various interactive games, from video games to party games, fostering creativity and problem-solving skills.
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Comprehensive Curriculum: Access a curriculum meticulously crafted by Japanese experts, adaptable to students of all ages and skill levels.
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Multi-Platform Compatibility: The Program uses a friendly icon and block programming environment compatible with Windows, Mac OS X, iOS, Android, and ChromeOS.
Box Contents:
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1 Studuino:bit Core Unit
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1 Robot Expansion Unit
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1 Battery Box 2.0
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1 DC Motor
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1 Servo Motor
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1 IR Photoreflector
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1 Touch Sensor
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2 Sensor Connection Cables (3 wires, 15 cm)
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2 Sensor Connection Cables (3 wires, 30 cm)
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96 Basic Cubes (Various Colors)
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24 Triangular Blocks A (Various Colors)
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24 Half A Blocks (Various Colors)
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32 Half B Blocks (Various Colors)
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8 Beams
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4 Wheels
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2 O-Rings
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6 Axles
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1 Block Remover
System Requirements:
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Operating Systems: Windows 7/8.1/10, Mac OS X 10.6 or later, iOS 11 or later, Android 5.0 or later, ChromeOS.
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Hardware: CPU Core2 Duo(E6670) or higher (or equivalent), 2GB RAM or more, USB 2.0 port.
Safety Warnings:
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Choking Hazard: Contains small parts. Not suitable for children under 3 years.
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Read the instructions carefully before use.
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Ensure correct battery polarity; do not mix old and new or different types of batteries.
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Remove exhausted batteries promptly.
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Make sure to use only alkaline batteries (batteries not included).
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Retain packaging for important information.
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Avoid pinching fingers between movable parts.
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Store away from direct sunlight and high temperatures.
Empower your students to explore the exciting realms of programming and game design with the ArtecRobo 2.0 Game Maker—a versatile tool that transforms learning into an interactive adventure.
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